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Friday, 22 June 2012

Serious #gaming conference with #education interest

Posted on 11:53 by Unknown
With mobile gaming getting more and more attention in education as well, this conference seems a good immersion for serious gaming. At the upcoming 2nd Annual Serious Play Conference, some of the top thinkers in serious games will be brought together to discuss big questions facing the use of non-entertainment games and sims.
The conference organizers also address different gaming subheadings. In case of education they write: "games for Learning sessions at Serious Play will be designed to help school administrators and instructors as well as companies offering at home learning product determine how to best choose or contract for serious games that deliver learning objectives and measurable results. Professors of game development programs will get the tools to help students begin a serious game career". That sure looks promising.
Plenary sessions will include topics such as:
·         The Future of Sims and Games in Large Organizations
·         Sizing the Potential Market for Serious Games
·         Measuring Game Effectiveness
·         Getting the Best Virtual vQuotient in Non-Entertainment Games
There will be speakers from IBM, Microsoft and UCLA and lots of other leading game developers and visionairs.
When: Tuesday-Thursday, August 21-23, 2012 
Where: at DigiPen Institute of Technology in Redmond, Wash (just North of Seattle the conf info tells me)
Cost: early bird 3 day pass: 500 $.
More than 50 of the top thinkers in serious games will come together to discuss the future of the use of non-entertainment games and sims, Tuesday – Thursday, August 21 – 23, 2012 at the 2nd Annual Serious Play Conference at DigiPen Institute of Technology in Redmond, Wash.

Plenary sessions include:
“Getting the Best Virtual vQuotient in Non-Entertainment Games”
    Ran Hinrichs,  2b3d, keynote speaker

“The Future of Sims and Games in Large Organizations”
·         David Metcalf, UCF
·         Phaedra Boiondiris, IBM
·         James Oker, Microsoft
·         Parvati Dev, CliniSpace

“Sizing the Potential Market for Serious Games”
·         Tyson Greer  / Sam S. Adkins,  Ambient Insight: Mobile Games, Education
·         Burnes Saint Patrick Hollyman, the Digital Entertainment Alliance: Virtual Worlds
·         Michael Cai, Interpret, Corporate

 “Measuring Game Effectiveness”
·         Eva Baker, CRESST at UCLA
·         David Gibson, simSchool
·         Ken Spero, Immersive Learning University
·         Jenn McNamara, BreakAway

An Early Bird Discount is still in effect as well as special faculty and student pricing.
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